![]() ![]() The goal of Myst is to acquire the red and blue pages for the corresponding brothers Sirrus and Achenar. Since you can only carry one page at a time, it won’t do you any good to “sweep” through all the ages in hopes of getting them all at once. That way, you’ll be more likely to both retain the information you gathered from the book, and also more accurately use the tower rotation (which we’ll explain a little later).Īdditionally, the reason you’re exploring the various Ages in the first place is to collect the red and blue pages. While it may be tempting to read all the books at once and try to unlock every Age, your best bet is probably to focus on one at a time. If nothing else, at least take note of the images in the back of the book you will be presented with them again in the game world sooner than you might think. ![]() They often contain pertinent information regarding the different ages, or clues about how to reach them. In this game reading books is about far more than just getting lore. While many of the books in the library on Myst island are tragically burned, there are a few still readable – four to be exact. The only way to do that is to revert to a save back on the first island. If there’s an age that’s stumping you it might be a good idea to refer back to the books in the Myst library, or even attempt a different age before the one that’s got you stuck. Once you get to one, however, the door back is shut and the only way to return to the initial island is to solve your way through the Age’s many puzzles. Myst has you traveling from a nexus world to other Ages, yet the story itself is actually non-linear there’s no rule as to which Age you go to first. Saving in separate slots (we recommend using at least two) is equally important. While there’s never any way for you to die (though there are good and bad endings), saving means you won’t have to solve many of the game’s puzzles a second time. The golden rule with these kinds of games is to save often. ![]()
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